Statistics of the week: How gaming benefited from the corona crisis

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    Greater than two thirds of the folks surveyed for the Statista International Shopper Survey in Germany play video video games. Gaming is especially widespread amongst 18 to 29 12 months olds, however the 50 to 64 age group additionally gamble. Through the pandemic, the already thriving trade obtained an additional increase, like infographics from Statista and Expertise Evaluation exhibits.

    Whereas gross sales in Germany grew by round twelve p.c in 2019, it was over 21 p.c final 12 months. Crucial income is cellular gaming with a turnover of over one billion euros.

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    In second place are obtain video games, which value 639 million euros. In keeping with the forecast of the Statista analysts, the general market is predicted to develop to three.1 billion euros.

    And which video games are significantly common? Technique video games come first, adopted by titles from the realm of ​​motion (e.g. preventing video games). Simulations are additionally very talked-about.




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